

Digital Video Watermarking
Project
Short Introduction to Watermarking
![]()
History
The roots of watermarking are considered to
be in the study of “Steganography”. The
word comes from the old Greek language and can be translated as “cover
writing”. Steganography was basically
a way of transmitting hidden (secret) messages between allies, being used as
early as 1000 B.C. First references to steganography appear in Homer’s “Iliad”
and “Histories of Herodotus”(440 B.C.)
Definition
Generally by watermarking one is hiding a
message signal into a host signal, without any perceptual distortion of the
host signal. As the word “watermarking” suggests, the mark itself is
“transparent” or unnoticeable for the human perception system. Usually, the
host signal is a digital media, like audio, video or images. As we all know, the Human Visual System (HVS),
is far from being perfect and for images/video it is possible to modify the
pixel values without the watermark being visible. Providing that a certain HVS threshold is not exceeded, the
modified (watermarked) image/video will be undistinguishable to the human eye
compared with the original.
|
|
Applications of digital watermarking
The main application of digital
watermarking is in copyright protection. The owner of the image/video adds a
watermark to his material before it is distributed. In this way is possible to track illegal copies of the
copyrighted material.
Possible
applications are:
-
Broadcast
monitoring of video sequences (digital TV)
-
DVD
protection and access control
-
Database
retrieval
-
Robust
identification of digital content
|
|
Classification of watermarks
Excluding the obvious case of visible watermarks,
we can classify the watermarks as fragile
or robust. The fragile watermark is used for detecting even the
smallest alteration of an image, while the robust one is specially designed to
withstand a wide range of “attacks”, which basically are trying to remove the
watermark, but without destroying the image/video.

A watermark can be added to the
uncompressed data (raw data), such as a standard uncompressed video sequence as
described by ITU-R 601, or can be added to the compressed bit-stream (MPEG2).

The easiest (simplest) way to watermark an
image/video, is to change directly the values of the pixels, in the spatial
domain. A more advanced way to do it, is to insert the watermark in the
frequency domain, using one of the well known transforms: FFT, DCT or DWT.
Other techniques are possible as well, like using fractals for example.
The
watermark embedding can be done uniformly (or in some other empirical manner),
which doesn’t account for the HVS properties (this is called non-perceptual
marking). Or, the watermarking
embedding can use some HVS models in order to optimise the embedding. Depending on the HVS model used, the
perceptual marking can be video independent (basic HVS model) or preferably
video dependent (advanced HVS model).
Click me for more …
Click me for more …


Last updated: 22 November 2001
Page designed and maintained by Cristian
V. Serdean