For those who have forgotten or are here by chance these pages are designed to support the WIRE (Why ISDN Resources in Education) / MEDIASPACE PROJECT, 5 interactive satellite/ISDN transmissions funded by the European Association of Distance Teaching Universities. MEDIASPACE 4 - 8 transmissions follow on in the MEDIASPACE series of broadcasts and journal (published by Intellect books in Intelligent Tutoring Media, shortly to be the official journal of CADE [Computers in Art and Design Education] http://www.).

MEDIASPACE...

is for:

Designers, Producers and Users of Interactive Multimedia & Telematics. Interactive: Authoring, Scripting, Human Computer Interaction, Artificial Intelligence.

Education: Courseware Development, Computer Aided Learning, Edutainment/Infotainment, Gaming.

Design: Methodology and Applications, Interface, Metaphor and Navigation. Digital Imaging, Animation, Video, CAD, Virtual environments and Virtuality.

Communications: Telematics, Networked and Broadcast, The Net.

 

Call for: Papers/Articles/Images/Diagrams/Ideas/Concepts/Proposals.

To:- Mike Phillips. School of Computing, University of Plymouth, Drake Circus, Plymouth, PL4 8AA.

Tel: 01752 232541

Fax: 01752 232540.

Email: mikep@soc.plym.ac.uk

 


Multimedia:

the interactive montage of information, text, sound, image, animation, digital video, possesses many of the seductive qualities of con ventional mass media (t.v., cinema, radio, printed page, cartoon) and prom ises to revolutionise the way people use and work with computers. through the likes of "sonic the hedgehog", cd-i, video on demand, tele-shopping, and the virtual museum, interactive multimedia seeps into our daily lives and shuffles cautiously around our peripheral vision, just within earshot. con ventional media production, computing and traditional communication forms will wither in the bright light of these emerging technologies, unable to compete with this rich new wave of audio-visual consumption.

 

MEDIASPACE:

is a forum where designers, producers and users of interactive audiovisual computer technology can speculate, present and exchange abstract ideas, designs and experiences. it aims to be a meeting place where disparate thinkers and makers can forge a new media form that inherits the strengths of the old and rises to meet the demands of the imminent.

Hype or reality?:

& yet the preoccupation is with bandwidths, megabytes and methodologies. we have a gleaming new technological pen, we have the hyper-linked ink, and yet we insist on reproducing our monosyllabic utterances, a cyclops with binoculars, cave painting with lasers, we lack the language, the thought process, to manipulate and articulate.

Cartesian divide:

multimedia communication technologies do not simply present technical challenges, they create a range of new, conceptual, linguistic and philosophical problems requiring solutions that feed upon the expertise and experience of educators, media practitioners, creative designers, visual thinkers, hardware and software engineers, architects, mathematicians, etc... if anything multimedia has the potential to unite these traditionally separate cultures offering a vehicle for a new renaissance, a bridge across the cartesian divide.

De-babbleiser:

information technology is becoming concerned more with sounds and visions than with bits and bytes. yet in order to harness this growing communications medium designers and producers need to be fluent in or at least be able to interpret and translate each others language, languages previously spoken by film/video makers, animators, typographers, designers, architects, programmers, electronics engineers...


| CONTENTS | TRANSMISSIONS | MAPS | STUDIO | BOOKLIST | MATERIALS |

| PRODUCTION | SOFTWARE | HARDWARE | LINKS | EMAIL | TUTORIALS | MEDIASPACE |